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Old 10-08-2004, 09:26 AM   #46
_invader
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Just adding my own 2 cents worth... p3 1ghz, 512mb, geforce2 gts (not kidding!), nvidia drivers 5336 - managed to get timedemo of 17.5fps on 640x480 after tweaking with config files (though slower than windows at 18.8fps). Still quite playable, expectantly slows down like heck with lots of action, otherwise about 13-16fps average.

I've also got the same sound issue as with purplecow - and its not due to alsa being loaded into mandrake (the module loaded es1371 is oss, snd-1371 is alsa). As far as i suspect, its something with the es1371 module itself - looks like some function call doom 3 uses is missing in the driver.

Has anyone done kernel tweaking yet? It would be interesting to see the results (apparently up to 30% faster on 2.6.8.1). I've included my autoexec.cfg settings below for interest cheers!

seta com_videoRam "64"
seta g_skipFX "1"
seta g_skipViewEffects "0"
seta g_skipParticles "1"
seta g_bloodEffects "0"
seta g_decals "0"
seta g_showBrass "0"
seta g_projectileLights "0"
seta g_doublevision "0"
seta g_muzzleFlash "0"
seta g_showPlayerShadow "0"
seta image_downSize "1"
seta image_downSizeLimit "256"
seta image_forceDownSize "1"
seta image_useNormalCompression "1"
seta image_ignoreHighQuality "1"
seta image_anisotropy "0"
seta image_cacheMegs "384"
seta image_cacheMinK "8192"
seta image_downSizeBump "1"
seta image_downSizeBumpLimit "64"
seta image_downSizeSpecularLimit "64"
seta image_downSizeSpecular "1"
seta image_filter "GL_LINEAR_MIPMAP_NEAREST"
seta image_lodbias "0"
seta image_useCache "1"
seta image_useCompression "1"
seta image_roundDown "1"
seta image_usePrecompressedTextures "1"
seta image_preload "1"
seta r_shadows "0"
seta r_useOptimizedShadows "0"
seta r_useTurboShadow "0"
seta r_Multisamples "0"
seta r_skipBump "1"
seta r_skipSpecular "1"
seta r_skipOverlays "1"
seta r_skipFogLights "1"
seta r_skipPostProcess "1"
seta r_skipBlendLights "1"
seta r_skipMegaTexture "1"
seta r_skipTranslucent "1"
seta r_skipNewAmbient "1"
seta r_useCachedDynamicModels "1"
seta useDepthBoundsTest "0"
seta r_skipCopyTexture "1"
seta r_skipDeforms "1"
seta r_useExternalShadows "0"
seta r_renderer "arb"
seta image_useAllFormats "1"
seta r_lightScale "3"
seta r_mode "3"
seta r_swapInterval "0"
seta r_finish "0"
seta r_useIndexBuffers "0"
seta r_useShadowCulling "1"
seta r_useShadowProjectedCull "1"
seta r_useTwoSidedStencil "1"
seta r_useShadowVertexProgram "1"
seta r_useStateCaching "1"
seta r_orderIndexes "1"
seta r_skipUpdates "0"
seta r_useNV20MonoLights "0"
seta r_useConstantMaterials "1"
seta r_skipParticles "0"
seta r_useInfiniteFarZ "1"
seta r_useCulling "2"
seta r_useLightCulling "3"
seta r_useTripleTextureARB "1"
seta r_skipGuiShaders "0"
seta r_ignoreGLErrors "1"
seta cm_backFaceCull "1"
seta com_fixedtic "-1"
seta s_force22kHz "1"
seta s_clipVolumes "1"

Last edited by _invader; 10-08-2004 at 09:28 AM.
 
Old 10-10-2004, 09:08 PM   #47
animehair
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wow using bittorent i downloaded that demo at 988kbps! It took less then 7 minutes to download a 500mb file!!!
 
Old 10-10-2004, 11:08 PM   #48
orgee
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@ invader:

so with 1ghz and geforce2 gts, 640x480 with all that settings, you get avg 18 fpson time demo 1??

wtf?

i have athlon xp 2000, 512mb ram, geforcefx5200, 640x480 with tweaked settings and customized 2.6.8.1 kernel, i get average 19 fps on time demo 1...

something fish is really going on here on my linux box.. on windows, same computer, doom 3 ran twice as fast..

and before anyone recommends things: i do use a very lightweight WM, i use NONE at all when running doom3.. and i got latest nvidia drivers--tweaked also cuz i recompiled the modules with optimization flags for my cpu. my kernel is strippped.. and i only have 2 daemons on init

Last edited by orgee; 10-10-2004 at 11:11 PM.
 
Old 10-11-2004, 07:33 AM   #49
K@rl`
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Great installtion program... so easy.

Game runs perfect on an AMD 1.4GHz, 512mb DDR and a Geforce 3. 1024x768 res and Medium detial.

Roll on !

How do I find out what FPS i'm getting ?
 
Old 10-11-2004, 01:14 PM   #50
mykrob
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-deleted-

Last edited by mykrob; 10-11-2004 at 01:15 PM.
 
Old 10-11-2004, 02:11 PM   #51
purplecow
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Could the people who have working sound post what sound cards and modules they are using?

For me, it's SB 128 PCI , with es1371. (mandrake 10.1 RC1, 2.6.8.1-8mdksmp)

)
 
Old 10-11-2004, 03:37 PM   #52
Linux.tar.gz
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Quote:
Originally posted by orgee

and before anyone recommends things: i do use a very lightweight WM, i use NONE at all when running doom3.
How do you run D3 in pure console plz?
 
Old 10-11-2004, 04:09 PM   #53
spuzzzzzzz
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you need to start an xserver running only doom3. Edit your ~/.xinitrc file to contain only the line "doom3", then run startx (from the console).
 
Old 10-11-2004, 04:40 PM   #54
orgee
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here is a better utility for all your games to run without any WM, its called xgame.

http://xgame.tlhiv.com/
 
Old 10-11-2004, 06:20 PM   #55
Crucifer
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Quote:
Originally posted by Linux.tar.gz
You have to enable OSS kernel drivers for your soundcard.
Edit:-------------------------------------------------
I made a mistake. You have to run the game exactly as quake3:
run artsd, then run doom3 with:
artsdsp -m doom3
This trick worked to solve my sound issue with Doom3!!!

Running from KDE makes my sound choppy though so switch to a less fatty window manager (I like xcfe cholesterol free) and that should fix the choppiness. Then:

open a shell and type: artsd &
then type what's above: artsdsp -m doom3

my exact problem was the /dev/dsp input/ouput error about retrieving bytes (I'm at work so no exact error sorry)

I am running Slackware 10 with the built in sound card on motherboard with an NVidia 5500 LE that I have seen so many posts about. It has worked great for me (ET, UT2004 and now Doom3)
 
Old 10-11-2004, 07:55 PM   #56
_invader
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orgee:

i have no idea why it runs at that rate... linux is still a mystery to me :P I got this figure from the second (cached) timedemo by the way.

And with the sound problem, its the same as crucifer described... so i'll give xcfe a try soon
 
Old 10-11-2004, 10:13 PM   #57
madluther
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@purplecow

I'm running an SBlive! 5.1 card with standard alsa-1.0.4 drivers provided with kernel 2.6.8.1. The alsa OSS compatibilty library works just fine with doom3. For reference, here's an lsmod after running doom3.

Code:
[madluther@pc2 ~]$ lsmod
Module                  Size  Used by
snd_pcm_oss            50216  0
snd_mixer_oss          18816  1 snd_pcm_oss
radeon                134604  2
snd_emu10k1            67720  1
snd_rawmidi            21952  1 snd_emu10k1
snd_pcm                88480  2 snd_pcm_oss,snd_emu10k1
snd_timer              23684  1 snd_pcm
snd_seq_device          7816  2 snd_emu10k1,snd_rawmidi
snd_ac97_codec         66820  1 snd_emu10k1
snd_page_alloc         10120  2 snd_emu10k1,snd_pcm
snd_util_mem            4480  1 snd_emu10k1
snd_hwdep               8480  1 snd_emu10k1
snd                    48868  12 snd_pcm_oss,snd_mixer_oss,snd_emu10k1,snd_rawmidi,snd_pcm,snd_timer,snd_seq_device,snd_ac97_codec,snd_util_mem,snd_hwdep
Mad.
 
Old 10-12-2004, 09:27 PM   #58
Linux.tar.gz
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Here is a Linux tweaking guide for doom3:
http://www.linux-gamers.net/modules/...p?articleid=54
 
Old 10-13-2004, 02:59 AM   #59
TiMiN8R
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Can anyone tell me which nvidia drivers give the best performance? i'm having trouble running getting the newest drivers to function properly (see this post for details) on my toshiba laptop with geforce4 420 go and suse 9.1 personal. do the newest drivers automatically give the best performance?
 
Old 10-15-2004, 03:45 PM   #60
Linux.tar.gz
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This is a wonderful nvidia overclocking tool:
http://www.linuxhardware.org/nvclock/
 
  


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