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Distribution: Gentoo 2004.2: Who needs exmmpkg when you have emerge?
Posts: 1,795
Rep:
Heh, people are swarming over it, I get a 421 error most times I try to get in the FTP server (too many users error). Anyone who has it: You see a performance increase from Cedega?
God, do you ppl think that this game will make linux sales, and ppl switching to linux go higher? I think it'll help just *THAT* much more. But hey! Eveything counts.
I have downloaded the doom3 linux client, copied all of the files into place and it won't start. I get a bunch of loading messages and then a black screen that looks to be 640x480. The loading messages are pasted below. It will just hang there at the black screen until I kill it with a ctrl c.
Has anyone had any problem with the linux bins? I am running fedora core 2, with the latest x.org with nvidia driver 1.0-6111 and 2.6.8 kernel.
DOOM 1.1.1282 linux-x86 Oct 4 2004 08:21:14
Hostname: me
Alias: localhost.localdomain
Alias: localhost
IP: 127.0.0.1
------ Initializing File System ------
Loaded pk4 /usr/local/games/doom3/base/game00.pk4 with checksum 0x7dafc4d4
Loaded pk4 /usr/local/games/doom3/base/game01.pk4 with checksum 0x16cf3b8a
Loaded pk4 /usr/local/games/doom3/base/pak000.pk4 with checksum 0x28d208f1
Loaded pk4 /usr/local/games/doom3/base/pak001.pk4 with checksum 0x40244be0
Loaded pk4 /usr/local/games/doom3/base/pak002.pk4 with checksum 0xc51ecdcd
Loaded pk4 /usr/local/games/doom3/base/pak003.pk4 with checksum 0xcd79d028
Loaded pk4 /usr/local/games/doom3/base/pak004.pk4 with checksum 0x765e4f8b
Loaded pk4 /usr/local/games/doom3/base/pak005.pk4 with checksum 0x8ffc3621
Current search path:
/home/me/.doom3/base
/usr/local/games/doom3/base
/usr/local/games/doom3/base/pak005.pk4 (63 files)
/usr/local/games/doom3/base/pak004.pk4 (5137 files)
/usr/local/games/doom3/base/pak003.pk4 (4676 files)
/usr/local/games/doom3/base/pak002.pk4 (6120 files)
/usr/local/games/doom3/base/pak001.pk4 (8972 files)
/usr/local/games/doom3/base/pak000.pk4 (2698 files)
/usr/local/games/doom3/base/game01.pk4 (2 files)
/usr/local/games/doom3/base/game00.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
file system initialized.
--------------------------------------
----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
5151 strings read from strings/english.lang
Couldn't open journal files
execing editor.cfg
execing default.cfg
couldn't exec DoomConfig.cfg
couldn't exec autoexec.cfg
5151 strings read from strings/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
dlopen(libGL.so.1)
Open X display
Initializing OpenGL display
Using XFree86-VidModeExtension Version 2.2
DGA DirectVideo Mouse (Version 2.0) initialized
Free86-VidModeExtension Activated at 640x480
Using 8/8/8 Color bits, 8 Alpha bits, 16 depth, 8 stencil display.
Currently, the game will not run correctly on ATI cards using the fglrx driver. However, the ATI developers are working on new driver releases, and eventually the game will be supported.
I confirm: don't work with my ATI radeon... But ATI seems to planning well.
edit:----------------------------------
I tried with a Nvidia Geforce4 pci and it works fine. As i run the game in 640X480, i changed the X11 resolution to improve the best i can. I noticed some bugs.
I noticed too that the non-gpu side of the game seems to be less under pressure than under XP.
edit:----------------------------------
I reinstalled latest ATI drivers: fglrx-4.3.0-3.14.1.i386.tgz. Now it works with my radeon 9200SE. Some textures seems strange. Some bugs.
edit:----------------------------------
timedemo demo1 usecache:
Window$:22,8 fps
Linux:19,6 fps
But, as i said the game is more reactive under linux. It's impressive. It use more than 600Megs of ram cache.
edit:----------------------------------
Many crashes. With both Nvidia and ATI. I run the game with doom3 +set sys_videoram 128
because only 64 are recognized by default.
Last edited by Linux.tar.gz; 10-05-2004 at 08:07 PM.
The sound engine currently requires the OSS API, and Alsa is not supported. Only stereo is supported. Alsa support and 5.1 sound may be available in future releases.
no 3d sound? Isn't that meant to be one of the main attractions of doom3? And no amd64 binaries either (and none planned). Although I am very excited that doom3 is finally available, I am somewhat disappointed by this partial support. I might just get the demo and buy the full thing once 5.1 sound is supported.
Originally posted by ctlandry I have downloaded the doom3 linux client, copied all of the files into place and it won't start. I get a bunch of loading messages and then a black screen that looks to be 640x480. The loading messages are pasted below. It will just hang there at the black screen until I kill it with a ctrl c.
Has anyone had any problem with the linux bins? I am running fedora core 2, with the latest x.org with nvidia driver 1.0-6111 and 2.6.8 kernel.
.....
Using 8/8/8 Color bits, 8 Alpha bits, 16 depth, 8 stencil display.
I fixed it. I just needed to reinstall (installer does a recmopile) the nvidia driver.
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