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Old 01-13-2016, 04:18 AM   #16
arsivci0
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Just upgraded; no problems so far. Will test this PA thingy now.
 
Old 01-13-2016, 04:25 AM   #17
Alien Bob
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Quote:
Originally Posted by schmatzler View Post
compiling for 2-3 hours...
More like 10-15 hours for Qt5... and LibreOffice is even worse. It would be better if I did not build my packages inside a VM.
 
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Old 01-13-2016, 05:09 AM   #18
ReaperX7
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LibreOffice, OpenJDK, and QT5 all rang as hated compiles for me.

I did these once for an SBo build up and wanted to drill into my brain with a rusty screw driver afterwards.
 
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Old 01-13-2016, 05:23 AM   #19
yars
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If bluz5 requires pulseaudio, I think it is a time to switch to python3 also, because future blueman releases will require python3.
 
Old 01-13-2016, 05:43 AM   #20
ppr:kut
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Quote:
Originally Posted by yars View Post
If bluz5 requires pulseaudio, I think it is a time to switch to python3 also, because future blueman releases will require python3.
The difference being bluez does require pulseaudio *now* and not at some point in the future. Don't expect python3 this cycle, especially not now that we are in beta already.
 
Old 01-13-2016, 05:49 AM   #21
ReaperX7
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I have Pulse going without any real issue on my main box.

But since a lot of stuff is also using gstreamer-1.x and xfce4-mixer and xfce4-volumed are not being continued, it's okay.

At least Patrick has it where it can still be optional on some level.
 
Old 01-13-2016, 07:08 AM   #22
red_fire
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Does having PulseAudio mean it will be easier to install Steam client and the games on Slackware?
 
Old 01-13-2016, 08:28 AM   #23
Chuck56
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All is well with sound so far here after the upgrade to 4.4.0. I'm running an AMD A8-7600 CPU on an Asus A88XM-E MB. Intel and Realtek sound modules get loaded correctly. KDE sound is stable, Pandora runs (pianobar), You Tube works too. Multiple sound sources can play simultaneously which wasn't working for me before the upgrade. I'm going to try this on my Kangaroo PC and see if I can get sound over HDMI to work.

Nicely done on the upgrade! Thanks to the Slackware Team!
 
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Old 01-13-2016, 08:33 AM   #24
Alien Bob
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Quote:
Originally Posted by red_fire View Post
Does having PulseAudio mean it will be easier to install Steam client and the games on Slackware?
Installing the steamclient and its games does not change a bit, but with PulseAudio you should have lots less issues with your sound configuration (microphone in particular).
I have not tested it yet (I am at work and my computers still need to be updated with the latest -current) but I want to check out tonight how things have changed.

People who installed my steamclient package may want to remove these three lines from the /usr/bin/steam script. If that works then I have to release an updated package:

Code:
export LD_PRELOAD='"'"'/usr/$LIB/libasound.so.2'"'"'
# Audio output goes to first "hw" device of ALSA
export SDL_AUDIODRIVER=alsa
 
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Old 01-13-2016, 09:22 AM   #25
hitest
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Many thanks to Pat and the entire Slackware Team. Updated to Slackware64 14.2 Beta 1 with no issues.
 
Old 01-13-2016, 09:32 AM   #26
dugan
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Quote:
Originally Posted by Alien Bob View Post
More like 10-15 hours for Qt5... and LibreOffice is even worse. It would be better if I did not build my packages inside a VM.
I've been wondering about that. Why a VM and not a chroot? Or a docker, for that matter?
 
Old 01-13-2016, 09:41 AM   #27
1337_powerslacker
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No sound output on USB Headset

I have a Logitech G35 Headset which I use for games, listening to music, etc. I use TeamSpeak for chatting. With Slackware's recent move to PulseAudio, my carefully honed audio setup has gone south, and I cannot get it to work, no matter what I try.

I have used KDE's systemcontrol app to set the preferred device for everything to the headset. No luck.
I have tried pactl to set the default sink/source to the headset. No luck there, either. My games still won't output to the headset.

If there is a setting I missed, please feel free to tell me. Also, if there is information about my setup you need to know, don't hesitate to ask. Any help would be greatly appreciated. Thanks!

Regards,

Matt

P.S. I found the solution myself, and it was simple: I gave PulseAudio no other choice than to output to my headset. I blacklisted all other sound modules in /etc/modprobe.d/blacklist.conf like so:

Code:
blacklist snd_hda_codec_hdmi  
blacklist snd_hda_codec_realtek
blacklist snd_hda_codec_generic 
blacklist snd_hda_intel
blacklist snd_hda_codec
I may have blacklisted more than was necessary, but in my opinion, it is better to leave it this way, especially as it gives me the results I want.

Last edited by 1337_powerslacker; 01-13-2016 at 10:30 AM.
 
Old 01-13-2016, 09:47 AM   #28
stormtracknole
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Quote:
Originally Posted by dugan View Post
I've been wondering about that. Why a VM and not a chroot? Or a docker, for that matter?
In addition to this, AlienBOB, are you using IDE or virtio for your virtual hard drive driver? I have found that using IDE is very slow compared to virtio. I run a lot of computer weather models on a virtual machine and have found that performance is the same. Just curious.
 
Old 01-13-2016, 10:10 AM   #29
Drakeo
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I see Pulseaudio made it's way in. Since I have been using it since GSB that is not new. We will see more articles on this. I have one system with apulse that works great no need for pulseaudio. Pulseaudio actually is just now after this many years is becoming stable.

I can't wait for the my skype voice how to. . great job slack team. Little reminder you will need to recompile pulse audio when adding stuff like jack2
really pulseaudio. what comes first chicken or the egg. for jack you want pulse installed for dependencies. Then pulseaudio like to have jack installed so it can build against it. Same with ffmpeg. What comes first lol. All I know is it will be stable.

wow disregard Pat made my life easy pavucontrol in xap Thank you

Last edited by Drakeo; 01-13-2016 at 10:32 AM. Reason: from wow on delete link to git hub
 
Old 01-13-2016, 10:16 AM   #30
michelino
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Quote:
Originally Posted by orbea View Post
Is this a mistake? apmd does not seem to have been removed?
Code:
a/apmd-3.2.2-x86_64-3.txz: Removed.
APM is no longer used in the shipped kernels, xapm was broken, and
it no longer compiles. It's time to remove it.
Just moved to "/pasture"
Code:
pasture/apmd-3.2.2-x86_64-3.txz:  Moved to /pasture.
 
  


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