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Old 10-18-2004, 04:15 AM   #16
Josep
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drivers for this sound card Audigy 2


hello
where i can download drivers for this card ?
thanks Josep
 
Old 10-18-2004, 04:19 AM   #17
Josep
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what sound card (usb or PCI-X is recomended to work with any linux .-
Thanks Josep
 
Old 10-18-2004, 07:16 AM   #18
Atmchicago
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All drivers should be included with a default kernel - IE unless you compile your own, it shouldn't be a problem. There is a problem where if you have both the usb-audio and another module compiled, the audigy doesn't work.

As to what has the best support - probably a regular PCI Soundblaster card of some sort.
 
Old 10-18-2004, 10:21 PM   #19
Josep
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thanks my frend
only a question .-
where i can download some driver to soun card audigy 2 usb,.-
please tellme
Thanks Josep
the problen i cnat use PCI is because it is to a server and this have only pci x .-
Thanks
 
Old 10-19-2004, 09:51 AM   #20
Atmchicago
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The driver should be compiled as a module by default. The module is snd_usb_audio. If you want to recompile your kernel, you can download the kernel sources from http://www.kernel.org. But read about recompiling your kernel before you do that.

If the module already exists, then you have to
Code:
modprobe snd_usb_audio
or if you are running a 2.4.x kernel
Code:
insmod snd_usb_audio
But you don't just download drivers and install them.
 
Old 04-05-2005, 11:13 AM   #21
mkoljack
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Thanks Atmchicago

I have the same sound card and now have it working. I also switched the sampling rate in KDE to 48,000. That takes care of arts. Sound is OK in realplayer, dvds in kaffeine. Do you have any idea how to default the entire sound system to 48,000 to get rid of the crackling everywhere. If not, any idea how to do it in xine and gstreamer? Thanks for helping me get my sound card working.

Mark
 
Old 04-05-2005, 05:50 PM   #22
Atmchicago
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I do and I don't. If you edit your .asoundrc file, you can have it default to 48khz. However, I am having trouble with video games using 48khz - that has to do with editing the .openalrc file. I made a new thread a few days ago about that but haven't got any answers yet.

So here is my .asoundrc: (note that I have a laptop with integrated sound too)

Code:
pcm.!default {
  type hw;
  card 0;
}


pcm.card0 {
   type hw;
   card 0;
   rate 48000;
}

ctl.card0 {
   type hw;
   card 0;
}

pcm.card1 {
   type hw;
   card 1;
   #rate 48000;
}

ctl.card1 {
   type hw;
   card 1;
}


#use this one as the main routine
pcm.fixed {
		 
	type plug slave {
		#fix is the normal one
		pcm fix #3to6 #card0 #3to6
	}
}

pcm.fix {
	type rate
	slave.pcm "default"
	slave.rate 48000
}
I had to plow through the alsa wiki to get that working. What you do is set the Arts device to "fixed". Fixed re-routes through pcm.fix, which sets the rate to 48000.
 
Old 04-06-2005, 03:57 AM   #23
mkoljack
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.asoundrc file

Atmchicago--I checked out the .asoundrc file. I'm running a Fedora 3 desktop with alsa 1.0.8 installed. I just want to be sure we are taling about the same file -- located in /usr/share/doc/alsa-lib-1.0.8/asoundrc.txt. This file is rather extensive before I make a backup file and try yours, I want to double check. Also, where do I set the arts device to fixed? Should I change the asoundrc file and do the arts=fixed change as well? Ultimately, does that allow me to use gstreamer, xine, arts, and any other engine without sound distortion. Once I get this square, I'm gonna try to tackle the games. Thanks for all your help. Mark
 
Old 04-06-2005, 11:41 AM   #24
Atmchicago
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No, the .asoundrc file is in your home directory. So it's in /home/bob/.asoundrc (if your username is bob). If it doesn't exist then you have to create it.

To get it working for arts, open the sound configuration program in the control center, and open the "hardware" tab. There is a box that says "override device location". Check it, and enter fixed.

There might be (and probaby is) a way to make the 48khz one the default - like a pcm.default or something, but I never got that to work. Arts works fine this using 'fixed' though. You can also use the box in the arts control to sample at 48khz, they do the same thing within arts. But the .asoundrc file goes beyond arts, because other programs can be set to use that device too.

gxine works too: in the configuration, keep the device 'default', but set the alsa_front_device to 'fix'.

Hope that helps!
 
Old 04-06-2005, 11:48 AM   #25
Tudor Vlasceanu
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Smile

Thank you kindly. This information is very usefull for me. Great site! Thanks again!


----------------------------------------------------------------------------------------
http://www.neolink.ro
 
Old 04-06-2005, 01:48 PM   #26
mkoljack
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Thanks

Atmchicago--I'm just up the road from you in the City and can't thank you enough. Once again I followed your instrutions and I have perfect sound systemwide. It's so awesome to hear this great sound again out of my Athena sound system. Thank you so much and you are extremely talented. Kind regards. Mark

 
Old 04-06-2005, 07:41 PM   #27
Atmchicago
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No problem. I still need to get my video game sound working... oh well.
 
Old 04-10-2005, 08:40 PM   #28
mkoljack
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Just a question?

Hey Attmchicago--I am still playing good sound and I ran across this on the net:

http://ccrma.stanford.edu/planetccrm...alltwosix.html

Do you think it is worth playing around with. I just don't want to lose my sound after working so long to get it working. I thought you might have some feedback?

Thanks-- Mark
 
Old 04-10-2005, 09:24 PM   #29
Atmchicago
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As long as you keep a backup of your configuration files then sure go ahead and play with it. Also, I found an overall more useful .asoundrc configuration, in case you are interested: (this new method takes advantage of the ability for a lot of programs to look for default configurations first)


Code:
pcm.!default {
        type plug
        slave {
                pcm "hw:0,0"
                rate 48000
        }
}
 
Old 04-10-2005, 09:53 PM   #30
mkoljack
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Code

Atmchicago- Should I still leave the Control Center Override device location setting to "fixed"? Thanks for the code and did you get the gaming sound working yet? I'm not a gamer but I know you were working on it?? Thx again!
 
  


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