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Old 10-15-2003, 04:39 PM   #196
LavaDevil94
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well, i dont think yet, as i said i compiled hello world yesterday, all ive used in the past is tcl/tk to dev my games, but i wanted to learn c++ since i didnt feel tcl/tk was efficent enough. ive only been learning for like 3 days, but im learning.
 
Old 10-15-2003, 04:59 PM   #197
Thetargos
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Add me!

Thetargos: C/C++ programming, scripting, plot writing, some textures (If you are pleased with my GIMP skills )

In another note, I found this (old) article about Linux Gaming (apr 2002). I've already read it and found some of its contents interresting... go see it:
Linux and the art of 3D game programming
 
Old 10-15-2003, 06:09 PM   #198
LavaDevil94
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what kind of game is this going to be? linux has alot of fps, but i wouldnt mind more. i love fps! how about trying a multigenre game? that would be interesting. also, linux is a bit short on racing games... just suggesting
 
Old 10-15-2003, 06:16 PM   #199
Thetargos
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Good point Lava... But I think we (as a group) may consolidate in team work by making first a game (or mod in this latets proposal) of a popular FPS, then we'll be in the position to jump onto more interresting things like a full Multigenere game (sort of what S2Games made with Savage). What I really would like are more Adventure games, or more precisely Graphical Action/Adventure games (sort of those popular games for consoles, but in this case for Linux ). Whadday'all think?
 
Old 10-15-2003, 06:27 PM   #200
LavaDevil94
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im not sure about a mod, since that isnt a complete linux game in itself.
 
Old 10-15-2003, 06:40 PM   #201
mossy
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LavaDevil94~ no mods are not a full game - that's why I think we [as complete beginners] have a realistic chance of completing something useful with a mod. There is a tonne of work do to - all the designing layout planning characters busg maps programming - this is a long term thing in itself.



Add yourself in ~ So far we have:


Thetargos: C/C++ programming, scripting, plot writing, some textures (If you are pleased with my GIMP skills )

LavaDevil94 - c++ compiling/ engine? programming/libraries etc?

mossy - design and create characters, 3d images, Graphics, icons layout some web design etc etc.
 
Old 10-15-2003, 08:17 PM   #202
lectraplayer
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Quote:
Originally posted by Thetargos
The key part on this, is the using namespace std; statement. If you like you may go download this incredible C++ on-line book as PDF: Thinking in C++ by Bruce Eckel @ www.bruceeckel.com, the book is free for you to download!

[edit]
Remember that in order to use the standrad C library, you will need to type this:
#include <cstdio> instead of #include <stdio.h> (which may alo be included) or #include <cstdlib>
That site don't exist. I gotz a Windows C++ book that I initiall learned a little bit under, so I just need to migrate to Linux and practice up.

(the game) Maybe we can do my game idea as a UT2004 mod first. I remember those Space Marines are HARD! I must use God Mode just to have a chance at beating them! (that's the only reason I would ever fudge--I'm getting thuroughly wasted by those guys!)

Last edited by lectraplayer; 10-15-2003 at 08:20 PM.
 
Old 10-15-2003, 08:27 PM   #203
LavaDevil94
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ill try to cram c++ learning into my 8th grade schedule, and i think i can.
 
Old 10-16-2003, 02:56 PM   #204
mossy
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cool but don't get in trouble with any teachers for not doing your homework.
===

We can open up an IRC channell to work on certain Issues but a forum might be better for ordinary issues - who can design a website/forum for more organised layout and planning [lightweight fast stable - something like this].

I already have an FTP server for large transferrs and storage [and a webserver but electricity going out occasionally means it is not always stable/accessable].

I guess first tho we need to formalize what type of game it is etc and whether we have the means to complete all aspects of the project.


Ooo and eventually...a name for it.

Last edited by mossy; 10-16-2003 at 03:03 PM.
 
Old 10-16-2003, 05:05 PM   #205
Thetargos
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I agree, mossy. We need a name and to mesure our strength about this deed.
 
Old 10-16-2003, 05:24 PM   #206
LavaDevil94
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hmm... if its a linux only game, it might have nix or tux in the name...
 
Old 10-16-2003, 05:29 PM   #207
Thetargos
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Maybe we could follow the standard Tux[Something] scheme (Like Tux's Payback!, or MemLeak begone!, I'm delirating now... sorry, need to quit on coffee )
 
Old 10-16-2003, 05:33 PM   #208
LavaDevil94
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M$ Killer?
 
Old 10-16-2003, 05:43 PM   #209
Thetargos
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The other day talking a friend about this game of ours, he made a comment on this project of ours, that kept me thinking... The fact is that we could not use copyrighted names and ridiculize a stablished company without getting ourselves into some sort of trouble... the worst part is taht he's right... We can't... Unless the project stays completely underground, in which case we could say anything about anyone (like in small talk). Still we wouldn't reach much people that way.... What do you guys think about this.

*Thought* We could use the term Will Bytes (or Baits) instead of Bill Gates :lol:

[edit]
*Yet another thought* use Might O'soft instead of Microsoft.

Last edited by Thetargos; 10-16-2003 at 05:46 PM.
 
Old 10-16-2003, 07:27 PM   #210
LavaDevil94
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for the engine were going to use (no point in reinventing the wheel ) i like the quake2 engine. its open-source and more powerful then quake1 (although quake1 still rocks).
 
  


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