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Old 12-06-2015, 10:04 AM   #511
orbea
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Yea, some things are best to just leave up to the user even if many people use them. Btw you can get good size info in /var/log/packages/*

Code:
COMPRESSED PACKAGE SIZE:     11M
UNCOMPRESSED PACKAGE SIZE:     28M
Personally I wouldn't mind seeing a tiling window manager ootb in slackware, spectrwm and i3 would be good contenders for their relative simplicity and ease of use. Spectrwm for those that want something more efficient and minimal and i3 for those that want eye candy. However they are easy to add yourself and I'm not sure enough people would use them for it to be justified.
 
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Old 12-06-2015, 02:06 PM   #512
pzognar
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Quote:
Originally Posted by genss View Post
idk 12MB is a bit big for binaries if you ask me

but yes, i forgot the patent thing for a moment
looks like h264 will remain so for a long while
And 265. The fun never ends.
 
Old 12-06-2015, 02:41 PM   #513
GazL
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Quote:
Originally Posted by genss View Post
idk 12MB is a bit big for binaries if you ask me
Yeah, on second thoughts I'm actually inclined to agree with you there. To someone who started when computer memory was still counted in units of K -- and single figure amounts at that -- 12M seems an outrageous amount. I guess I've just become accustomed to seeing the large size of modern day applications.
 
Old 12-06-2015, 10:56 PM   #514
dugan
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Fluidsynth, and SDL_mixer rebuilt to use it.

I was one of the first people to write about that, btw:

http://duganchen.ca/playing-sdl_mixe...th-soundfonts/

Last edited by dugan; 12-06-2015 at 11:00 PM.
 
Old 12-07-2015, 12:40 AM   #515
bassmadrigal
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Quote:
Originally Posted by GazL View Post
Yeah, on second thoughts I'm actually inclined to agree with you there. To someone who started when computer memory was still counted in units of K -- and single figure amounts at that -- 12M seems an outrageous amount. I guess I've just become accustomed to seeing the large size of modern day applications.
I'm still amazed at the size of some of the APKs for Android. My banking app is 77MB! That's more than most of the games I have installed.
 
Old 12-11-2015, 08:00 PM   #516
enorbet
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Hopefully not reading all 35 pages won't have been too lazy on my part and if someone mentioned it this will just be an additional vote. Why oh why is Digikam not included in the Recommended KDE-based full install? Almsot everyone has a digital camera and many of Digikam's dependencies are also needed for other important multimedia options. It seems to me an easy way to avoid many issues.
 
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Old 12-11-2015, 10:21 PM   #517
cwizardone
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Quote:
Originally Posted by enorbet View Post
....many of Digikam's dependencies are also needed for other important multimedia options. It seems to me an easy way to avoid many issues.
Agreed. For that reason alone it should be included.
At one time the plug-ins were a separate package, but that hasn't been the case for quite a while.
As I don't use digiKam, it angers me to no end that I'm forced to build and install it just to have the plug-ins available in Gwenview.
digiKam is a time consuming build and the last version to build successfully on this box was 3.5.0. I haven't tried it recently, but as all I need are the plug-ins, 3.5.0 will do.
 
Old 12-12-2015, 02:55 AM   #518
drgibbon
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Quote:
Originally Posted by cwizardone View Post
digiKam is a time consuming build and the last version to build successfully on this box was 3.5.0. I haven't tried it recently, but as all I need are the plug-ins, 3.5.0 will do.
Strange, the latest on slackbuilds.org is 4.14.0, and it seems to build fine here.
 
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Old 12-12-2015, 03:07 AM   #519
willysr
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Quote:
Originally Posted by enorbet View Post
Hopefully not reading all 35 pages won't have been too lazy on my part and if someone mentioned it this will just be an additional vote. Why oh why is Digikam not included in the Recommended KDE-based full install? Almsot everyone has a digital camera and many of Digikam's dependencies are also needed for other important multimedia options. It seems to me an easy way to avoid many issues.
That's from user's point of view. From maintainer's point of view, adding so many new packages just to satisfy one package is overkill.
 
Old 12-12-2015, 12:03 PM   #520
cwizardone
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Quote:
Originally Posted by drgibbon View Post
Strange, the latest on slackbuilds.org is 4.14.0, and it seems to build fine here.
Well, fine, but it doesn't build here. In fact, as I never use digiKam I just tried to start it and it returned an error that it can't find libopencv...whatever, and, yes, opencv is installed.
Doesn't matter as I only need the plug-ins for Gwenview and those work.
 
Old 12-12-2015, 03:59 PM   #521
enorbet
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Quote:
Originally Posted by willysr View Post
That's from user's point of view. From maintainer's point of view, adding so many new packages just to satisfy one package is overkill.
I truly don't understand the usage of "overkill" in this instance since Slackware walks a neat line by solving lots of dependency issues before they even become issues by having them installed (taking up hard drive space -cheap) while services off by default where it applies so as not to use up valuable computing resources (expensive). The Recommended Full Install is tied to KDE and Digikam is an important KDE app that shares many dependencies with other apps. Given the Slackware philosophy, and the fact that SlackBuilds exist, exactly why is this a big deal for maintainers?
 
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Old 12-12-2015, 04:37 PM   #522
Alien Bob
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Willy is talking about the maintainer of Slackware itself; Pat. A Slackware that keeps growing in size, creates an ever increasing maintenance burden. It has to stay manageable.
And Digikam does not have a history of being easily maintainable. Also, its dependency opencv is a huge festering ball of code. There's also the Slackware DVD which has to be taken care of - it has finite capacity for storage.
 
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Old 12-12-2015, 06:34 PM   #523
willysr
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Quote:
Originally Posted by Alien Bob View Post
Willy is talking about the maintainer of Slackware itself; Pat. A Slackware that keeps growing in size, creates an ever increasing maintenance burden. It has to stay manageable.
And Digikam does not have a history of being easily maintainable. Also, its dependency opencv is a huge festering ball of code. There's also the Slackware DVD which has to be taken care of - it has finite capacity for storage.
Yes, i'm talking about Pat's burden; sorry if it's not clear on my original comment.
I'm the maintainer of digiKam in SBo and like AlienBOB said, it's not that easy to maintain digiKam with all those changes in the deps since it's very closely related. A slight change in one of the deps and you may need to find patches for digiKam
 
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Old 12-12-2015, 06:35 PM   #524
willysr
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Quote:
Originally Posted by cwizardone View Post
Well, fine, but it doesn't build here. In fact, as I never use digiKam I just tried to start it and it returned an error that it can't find libopencv...whatever, and, yes, opencv is installed.
Doesn't matter as I only need the plug-ins for Gwenview and those work.
how did you build it?
i built it many many times with the slackbuild script available in SBo and it works fine.
 
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Old 12-12-2015, 07:22 PM   #525
enorbet
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Sincere "Thank Yous" to Alien Bob and willysr for explaining that Digikam is a moving target and a general pita. I understand now.
 
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