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Okay, i installed the linux drivers on nvidia's website. i installed Quake III & Enemy Territory via native install. And when i go to run the game it doesnt start. It makes everything all big and crap. i was told by one of my friends to edit the x86 thigie...but i dont know what to change
Originally posted by Rage710 Okay, i installed the linux drivers on nvidia's website. i installed Quake III & Enemy Territory via native install. And when i go to run the game it doesnt start. It makes everything all big and crap. i was told by one of my friends to edit the x86 thigie...but i dont know what to change
Thanks
On Debian the file is /etc/X11/XF86Config-4 you have to comment out a couple of lines and make sure the the Load "glx" is included then you have to change the driver from nv to nvidia. The relevant sections in my file:
Then you should edit the /etc/modules.conf and put a line in there like this:
Code:
alias char-major-195 nvidia
Then if the nvidia module is already loaded you should rmmod nvidia and modprobe nvidia to have the driver loaded using the new settings. Then you have to restart the X server on Debian I use /etc/init.d/kdm restart. All steps as root and best done from a console login and you would have to use the proper file and X restart command for Mandrake. To find the proper file use less /var/log/XFree86.0.log it will tell you near top of the output where the file it is using is located not sure about the restart command.
I have no clue is to where i insert that info...here is my config info
Quote:
# File generated by XFdrake.
# **********************************************************************
# Refer to the XF86Config man page for details about the format of
# this file.
# **********************************************************************
Section "Files"
# Multiple FontPath entries are allowed (they are concatenated together)
# By default, Mandrake 6.0 and later now use a font server independent of
# the X server to render fonts.
FontPath "unix/:-1"
EndSection
Section "ServerFlags"
#DontZap # disable <Crtl><Alt><BS> (server abort)
AllowMouseOpenFail # allows the server to start up even if the mouse doesn't work
#DontZoom # disable <Crtl><Alt><KP_+>/<KP_-> (resolution switching)
EndSection
# This is a set of standard mode timings. Modes that are out of monitor spec
# are automatically deleted by the server (provided the HorizSync and
# VertRefresh lines are correct), so there's no immediate need to
# delete mode timings (unless particular mode timings don't work on your
# monitor). With these modes, the best standard mode that your monitor
# and video card can support for a given resolution is automatically
# used.
Section "Module"
Load "dbe" # Double buffer extension
SubSection "extmod"
Option "omit xfree86-dga" # don't initialise the DGA extension
EndSubSection
Load "glx" # This loads the GLX module
EndSection
Try adding that to your XF86Config, near the top, just before the files section. I don't know if it will work with your Mandrake version of X so make a backup copy before you alter the file.
Edit - I forgot to put that in code tags
Last edited by Andrew Benton; 02-09-2004 at 03:23 PM.
Originally posted by Rage710 I have no clue is to where i insert that info...here is my config info
Unless Mandrake does things totally different in the configuration file than Debian here is what I would use for the file. The only things I have concerns about other than the different distros or a stupid typo somewhere are if it really is a usb mouse you are using then I believe it should be Device "/dev/input/mouse" or for a PS/2 mouse it should be Device "/dev/psaux" in the mouse section and in the Section "Files" there are usually FontPath lines but it says that there is a font server running so that may be of no concern at all and there was no rgb or modules path so I put them there. You would copy your prestent file to a backup and copy this one in its place and restart the Xserver and see how it goes if any problems check in the /var/log/XFree86.0.log file for lines with WW and EE at the start and post those or maybe even the whole file if it is not too long. The Modeline lines should be calculated by the xserver itself so there is no need for them.
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