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Old 01-15-2008, 04:58 PM   #1
bryanhdl
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FD_ISSET does not detect new file descriptor.


Hi,

I'm new in Linux and having problem with FD_ISSET to detect second file descriptor for udp socket. There are 2 clients connecting to my udp socket server, I'm setting FD_SET (fdA), FD_SET (fdB) for each client. But the FD_ISSET is only detect the first fdA for the client B (expected FD_ISSET(fdB) is TRUE)

Do you know how to detect activity for fdB?

Thank you,

Bryanhdl
 
Old 01-15-2008, 10:49 PM   #2
dwhitney67
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I cannot fully comment on what is causing the issue you are having, however the code below should work; of course, you will need to add the "extras" around it to meet your needs.

If you are planning to support more than two clients, I would recommend that you consider going with a multi-threaded application, where one thread listens for connections, and another thread handles client requests.

PHP Code:
fd_set rfds;
fd_set rfds_save;
int fdMax 0;

FD_ZERO(&rfds_save);
FD_SET(fdA, &rfds_save);
fdMax std::max(fdMaxfdA);
FD_SET(fdB, &rfds_save);
fdMax std::max(fdMaxfdB);
...
while ( 
someCondition )
{
  
rfds rfds_save;

  if (
select(fdMax 1, &rfds00, &timeout) > 0)
  {
    if (
FD_ISSET(fdA, &rfds))
      
// activity detected for client A

    
else if (FD_ISSET(fdB, &rfds))
      
// activity detected for client B

    
else
      
// disregard
  
}

P.S. If a client disconnects, you will need to update 'rfds_save'.
 
Old 01-16-2008, 10:58 AM   #3
bryanhdl
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Fd_isset

Thank you for your suggestion. I did the same thing like your code for first connection with client A. But when A disconnects, I did not update the rfds_save, so the second connection with client B, I still receive activity on fdA.
To update the rfds_save, do I have to update fdMax?
FD_CLR(fdA, &rfds_save);

Thanks again,
Bryan
 
Old 01-16-2008, 12:57 PM   #4
dwhitney67
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Quote:
Originally Posted by bryanhdl View Post
To update the rfds_save, do I have to update fdMax?
You're welcome. I don't know for sure if it is absolutely required to update fdMax, however I always did.

Long ago (4+ years ago) I wrote a multi-threaded application in C++ which enabled the server to handle many client connections. I had one thread whose sole purpose was to accept connections, and maintain this list of connected clients, and to make this information (e.g. fd_set, maxFD, and client objects) available.

Another thread, which performed the select(), and subsequent read() operations for a particular client object, was responsible for managing received messages, and notifying the first thread when a client disconnected.

Anyhow, let me know if you have further questions.
 
Old 01-16-2008, 01:30 PM   #5
bryanhdl
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Fd_isset

Hi,

On my server-like program, there is one thread for select(), FD_ISSET() and recv() in a loop of two steam sockets, the other thread handles conection call control.

The rfds_save is never changed which always has fdA and fdB.
My problem is when there are two connections, FD_ISSET() in receive thread detects only fdA and does not detect fdB.

Do you know how to assign fdA or fdB to accept different connections?

Thank you.
 
Old 01-16-2008, 02:34 PM   #6
dwhitney67
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I'm sorry, I don't quite understand the question.

A server has an open port, which is managed by a socket descriptor. It uses select() to determine if there is activity on that socket (i.e. if a client is connecting). If there is activity on the socket, then the server accepts the client connection. Here's the code for the "listener" thread:
PHP Code:
    //  Listener thread loop
    //
    
while (!stop_requested())
    {
      
fd_set         listen_set;
      
struct timeval timeout = {1,0};

      
FD_ZERO(&listen_set);
      
FD_SET(m_listen_socket, &listen_set);


      
//  Determine if anyone is attempting to connect to the listen socket.
      //  If not, then continue; else accept the connection.
      //
      
if (select(m_listen_socket+1, &listen_setNULLNULL, &timeout) == 0)
        continue;

      if (!(
FD_ISSET(m_listen_socket, &listen_set)))
        continue;


      
//   Accept connection (loop back on error)
      //
      
int sock_len sizeof(sock);
      
int fd       = -1;

      if ((
fd accept(m_listen_socket, (struct sockaddr *) &sock, &sock_len)) < 0)
      {
        if (
errno != EWOULDBLOCK)
        {
          const 
int err errno;
          
dbg[*this] << "Accept Failed (" << err << ")." << el;
        }
        continue;
      }

      
dbg[*this] << "Connection Accepted, client fd = " << fd << el;

      
accept_connection(fd);
    } 
The accept_connection() method creates a new client object with the unique file-descriptor 'fd' for that client. The next client that connects would have a different file-descriptor.

The receiver portion of the server, which is another thread, uses select() that monitors each of the file-descriptors assigned to connected clients. When select() reports activity, the returned fd_set is passed to the object serving as the listener-thread; this thread then reports which client sent data. Only then does the receiver thread get a handle to the client object. Here's how I did that:

PHP Code:
  //  Receiver thread loop
  
while (!stop_requested())
  {
    
//   Setup file descriptor list for select call
    //
    
struct timeval timeout = {10};  // one second
    
fd_set         read_set;
    const 
uint     nfds m_debug_listen.get_client_set(read_set);


    
//   Check if there is any data traffic to be read on any of the
    //   file descriptors.
    //
    
if (select(nfds+1, &read_setNULLNULL, &timeout) == 0)
    {
      
dbg[*this] << "select timed out" << el;
      continue;
    }


    
dbg[*this] << "Detected Activity" << el;


    
//   Activity detected... find out if its from one of the clients
    //   we are monitoring.  Record any clients that send us bad data or
    //   that disconnect.
    //
    
TDD_debug_client *client m_debug_listen.get_debug_client(read_set);

    if (
client == NULL)
    {
      
dbg[*this] << "Client object could not be found" << el;
      continue;
    }

    
// Now that the client handle is available, attempt to read data
    // from it.  Remove the client if it has disconnected.
    // ...
  

I'm certain that there are other ways to model the server application, so please don't feel your design is deficient if it differs from mine. I was very new (and still am) to socket programming when I wrote this code long ago.

Last edited by dwhitney67; 01-16-2008 at 02:38 PM. Reason: Grammar and spelling corrections.
 
Old 01-16-2008, 04:25 PM   #7
bryanhdl
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Fd_isset

Thank you for the code. Do you call FD_SET(fd, &listen_set) in accept_connection(fd)?
 
Old 01-16-2008, 05:08 PM   #8
dwhitney67
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No I do not. However, that is not to say you can't.

My accept_connection() method merely creates a new client object, using the socket descriptor for that client.

I implemented a separate method in my 'listener' thread to perform the FD_SET (looping through my list of clients). When done, this method returns both the fd_set value and the max-FD (or 'nfds') to the caller (i.e. the thread waiting for activity from clients). These values are then used within the select().

Here's that code again from the receiver thread:
PHP Code:
fd_set read_set;
const 
uint nfds m_debug_listen.get_client_set(read_set);

//   Check if there is any data traffic to be read on any of the
//   file descriptors.
//
if (select(nfds+1, &read_setNULLNULL, &timeout) == 0)
... 
I suppose you could do the FD_SET in your "accept connection" method, but eventually you will still require to know the highest-numbered socket descriptor for use in the select() call.
 
Old 01-18-2008, 12:02 AM   #9
bryanhdl
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UDP Socket

Is the listener thread applied to udp sockets?

Thanks.
 
Old 01-18-2008, 01:33 AM   #10
dwhitney67
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In the code I wrote, I was using TCP.
 
Old 01-18-2008, 01:45 AM   #11
dwhitney67
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Btw, your little exercise piqued my interest in revamping my skills with socket programming. Below are the listings of my Listener and Receiver threads, followed by the Client Manager -- all written in C++ and relying on the Boost libraries. This was hastily thrown together yesterday, so it may not be the best design. In fact, it probably would be nice to have a separate Receiver thread for each client, rather than one to service them all.

Listener.cpp:
PHP Code:
#include "Listener.h"
#include "Client.h"
#include "ClientMgr.h"

#include <netinet/in.h>
#include <cstring>        // for memset()
#include <cerrno>         // for errno
#include <iostream>       // for cerr, endl


// Constructor
// (I) port       - port number to listen for client connections.
// (I) maxClients - max number of clients that may connect.
// (I) clientMgr  - object for managing list of connected clients
//
Listener::Listener( const int port, const int maxClientsClientMgr &clientMgr )
  : 
m_portport ),
    
m_maxClientsmaxClients ),
    
m_clientMgrclientMgr )
{
  
// do nothing here
}


// Destructor
//
Listener::~Listener()
{
  
// do nothing here
}


// Thread main loop
//
void
Listener
::operator()( void )
{
  
struct sockaddr_in sock;

  
initSocketsock );

  while ( 
true )
  {
    
fd_set listenSet;
    
struct timeval timeout = { 1};

    
FD_ZERO( &listenSet );
    
FD_SETm_listenSocket, &listenSet );

    if ( 
selectm_listenSocket 1, &listenSet00, &timeout ) == )
      continue;

    if ( !
FD_ISSETm_listenSocket, &listenSet ) )
      continue;

    
socklen_t sockLen sizeof sock;
    
int clientSD = -1;

    if ( (
clientSD acceptm_listenSocket, (struct sockaddr *) &sock, &sockLen )) < )
    {
      if ( 
errno != EWOULDBLOCK )
      {
        
std::cerr << "Listener: Accept Failed (" << errno << ")." << std::endl;
      }
      continue;
    }

    
std::cout << "Listener: Adding client with sd = " << clientSD << std::endl;
    
m_clientMgr.acceptConnectionclientSD );
  }
}


// Initialize socket.
// (I) sock - Socket Address Interface
//
void
Listener
::initSocketstruct sockaddr_in &sock )
{
  
memset( &sock0sizeof sock );

  
sock.sin_family      AF_INET;
  
sock.sin_addr.s_addr htonlINADDR_ANY );
  
sock.sin_port        htonsm_port );

  
m_listenSocket socketsock.sin_familySOCK_STREAM);

  
bindm_listenSocket, (struct sockaddr *) &socksizeof sock );

  
listenm_listenSocketm_maxClients );


Receiver.cpp:
PHP Code:
#include "Receiver.h"
#include "Client.h"
#include "ClientMgr.h"

#include <netinet/in.h>
#include <sys/time.h>
#include <iostream>


// Constructor
// (I) clientMgr  - object for managing list of connected clients
//
Receiver::ReceiverClientMgr &clientMgr )
  : 
m_clientMgrclientMgr )
{
}


// Destructor
//
Receiver::~Receiver()
{
}


// Thread main loop
//
void
Receiver
::operator()( void )
{
  while ( 
true )
  {
    
struct timeval timeout = { 1};
    
fd_set         readSet;
    const 
int      nfds m_clientMgr.getClientSetreadSet );

    if ( 
selectnfds 1, &readSet00, &timeout ) == )
    {
      
// Timeout occurred
      
continue;
    }

    
// Detected activity
    
Client *client m_clientMgr.getClientreadSet );

    if ( 
client == )
    {
      
// could not find client object... error?
      
continue;
    }

    
bool newMsgAvailable true;

    while ( 
newMsgAvailable )
    {
      
char   msg256 ] = { };
      
size_t msgSize client->parseNextMsgmsgsizeof msg );

      switch ( 
msgSize )
      {
        case 
Client::NO_NEW_MSG:
            
newMsgAvailable false;
            break;

        case 
Client::MSG_TOO_LARGE:
        case 
Client::CLIENT_DISCONNECTED:
            
std::cout << "client disconnected" << std::endl;
            
m_clientMgr.removeClientclient );
            
newMsgAvailable false;
            break;

        default:
            
std::cout << "Message Received: " << msg;
            break;
      }
    }
  }


ClientMgr.cpp:
PHP Code:
#include "ClientMgr.h"
#include "Client.h"

#include <algorithm>   // for std::max()


// Constructor
// (I) port       - port number to listen for client connections.
// (I) maxClients - max number of clients that may connect.
//
ClientMgr::ClientMgr()
{
  
// do nothing here
}


// Destructor
//
ClientMgr::~ClientMgr()
{
  
// do nothing here
}


// Returns socket descriptor client set for clients that are connected
// (O) clientSet - socket descriptor set that is returned
//
// Returns the highest numbered socket descriptor of the connected clients.
//
int
ClientMgr
::getClientSetfd_set &clientSet )
{
  
boost::mutex::scoped_lock lockm_mutex );

  
FD_ZERO( &clientSet );

  
int nfds 0;

  for ( 
Iterator it m_clientList.begin(); it != m_clientList.end(); ++it )
  {
    
FD_SETit->first, &clientSet );

    
nfds std::maxnfdsit->first );
  }

  return 
nfds;
}


// Returns handle to client object
// (I) activeClient - socket descriptor set returned by select()
//
Client *
ClientMgr::getClient( const fd_set &activeClient )
{
  
boost::mutex::scoped_lock lockm_mutex );

  
Client *client 0;

  for ( 
Iterator it m_clientList.begin(); it != m_clientList.end(); ++it )
  {
    if ( 
FD_ISSETit->first, &activeClient ) )
    {
      
client it->second;
      break;
    }
  }

  return 
client;
}


// Remove a disconnected client from the list of clients
// (I) client - the client object
//
void
ClientMgr
::removeClientClient *client )
{
  
boost::mutex::scoped_lock lockm_mutex );

  
Iterator it m_clientList.begin();

  for ( ; 
it != m_clientList.end(); ++it )
  {
    if ( 
it->second == client )
    {
      
closeit->first );
      
delete it->second;
      
m_clientList.eraseit );
      
client 0;
      break;
    }
  }
}


// Creates a new client object.
// (I) sd - socket descriptor assigned to connected client.
//
void
ClientMgr
::acceptConnection( const int sd )
{
  
boost::mutex::scoped_lock lockm_mutex );

  if ( 
m_clientList.findsd ) == m_clientList.end() )
  {
    
m_clientListsd ] = new Clientsd );
  }


Last edited by dwhitney67; 01-18-2008 at 02:17 AM.
 
  


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