Linux - GamesThis forum is for all discussion relating to gaming in Linux.
Notices
Welcome to LinuxQuestions.org, a friendly and active Linux Community.
You are currently viewing LQ as a guest. By joining our community you will have the ability to post topics, receive our newsletter, use the advanced search, subscribe to threads and access many other special features. Registration is quick, simple and absolutely free. Join our community today!
Note that registered members see fewer ads, and ContentLink is completely disabled once you log in.
If you have any problems with the registration process or your account login, please contact us. If you need to reset your password, click here.
Having a problem logging in? Please visit this page to clear all LQ-related cookies.
Get a virtual cloud desktop with the Linux distro that you want in less than five minutes with Shells! With over 10 pre-installed distros to choose from, the worry-free installation life is here! Whether you are a digital nomad or just looking for flexibility, Shells can put your Linux machine on the device that you want to use.
Exclusive for LQ members, get up to 45% off per month. Click here for more info.
Some time ago I used an earlier version of mupen64plus (1.5 I believe) on a fairly good computer with barely any issues. I just installed the latest (1.99.4) on my netbook (Atom N450 1.66GHz 1GB RAM) and every game has strange graphics (see attached image as an example).
In this example the character flickers. Sometimes the character is visible but usually is invisible or only partially visible with lots of strange flickering on the right of the screen. What could be wrong?
I've tried different resolutions, full screen and windowed; nothing seems to help. The game play is smooth otherwise.
Yeah, I know, the authors of mupen64plus have completely f'd up the latest version. It's very difficult to use and configure, and has gone down in performance, graphics, etc. It's sad. I just use 1.5 until they release something better than that.
Actually after playing with it some more, I find there is still some flickering when there is a lot of movement on the screen. Turning on "Skip frame" fixes it completely but then the game play is not smooth. hmm...
If you have an nvidia video card, make sure to enable vsync and use the right nvidia driver in the rice plugin options. I mean, with vsync on, all games run at the right FPS, i.e. 50 or 60 FPS depending on region.
TEXTURED VIDEO ATTRIBUTES
The driver supports the following X11 Xv attributes for Textured Video.
You can use the "xvattr" tool to query/set those attributes at runtime.
XV_SYNC_TO_VBLANK
XV_SYNC_TO_VBLANK is used to control whether textured adapter synchro-
nizes the screen update to the vblank to eliminate tearing. It is a
Boolean attribute with values of 0 (never sync) or 1 (always sync). An
historic value of -1 (sync for large windows only) will now be inter-
preted as 1, (since the current approach for sync is not costly even
with small video windows).
I began using the defaults, but have tried toggling every setting. At the moment everything is unticked and all drop-down boxes set to what seems to be the lowest/fastest setting. Here's my .mupen64plus/RiceVideo.cfg:
I've just noticed the flickering is only present when the computer opponents are visible. When they are not around it seems fine. When I do a time trial (solo) it is also fine.
Ok, it seems to be a problem with the rice plugin, use the glN64 one, I just tried MK with it and there is no flickering.
EDIT:
Glide64 also works fine, it's the Rice plugin that has problems with mario kart. (I don't play mario kart, so I didn't know it was specific to this game).
Last edited by H_TeXMeX_H; 03-20-2011 at 08:16 AM.
LinuxQuestions.org is looking for people interested in writing
Editorials, Articles, Reviews, and more. If you'd like to contribute
content, let us know.