LinuxQuestions.org
Help answer threads with 0 replies.
Home Forums Tutorials Articles Register
Go Back   LinuxQuestions.org > Forums > Linux Forums > Linux - Software > Linux - Games
User Name
Password
Linux - Games This forum is for all discussion relating to gaming in Linux.

Notices


Reply
  Search this Thread
Old 11-13-2003, 12:04 PM   #46
WindowsBurner
Member
 
Registered: Nov 2003
Location: In chaos
Distribution: OpenSuse
Posts: 293

Original Poster
Rep: Reputation: 30

Ya know shadowhunter... that was a good suggestion
I'll look at the gtk.But we won't use that until after we've finished the game we're working on.

oh and 2 points for you.
 
Old 11-13-2003, 12:20 PM   #47
FonduHell
LQ Newbie
 
Registered: Oct 2003
Location: Dallas,TX
Distribution: Slackware 9.1
Posts: 5

Rep: Reputation: 0
I would love to help, and I have a period everyday to do this kind of stuff, e-mail me at hiboy13@hotmail.com with what you need me to do, and ill do the best I can. I have some friends that are really good at programming that could help as well. Get in touch soon, though I know your busy, I'd like to take some work off your back.
 
Old 11-13-2003, 02:36 PM   #48
LavaDevil94
LQ Guru
 
Registered: Jul 2003
Distribution: Gentoo 2004.2: Who needs exmmpkg when you have emerge?
Posts: 1,795

Rep: Reputation: 47
dont worry, he answers emails a lot . anyhoo, did you try precompiled binaries for the gamedev kits, windozeburner? btw, it looks like this code crusader is... well you could compare it to vc++, except it supports lots more languages. but one bad (and very bad thing) thing: it costs money. 84$ to be precise (thats for the personal edition). not only that, they use the single-user licensing system, like m$. AND to distribute the applications you need the professional edition, and that costs ? (im sure it would cost way more then the personal edition). so i dont really think its worth the look, unless you have around $100 on you.
 
Old 11-13-2003, 07:24 PM   #49
LavaDevil94
LQ Guru
 
Registered: Jul 2003
Distribution: Gentoo 2004.2: Who needs exmmpkg when you have emerge?
Posts: 1,795

Rep: Reputation: 47
thanks jhorvath for the pong src. badly built it may be, and it doesnt compile on my system, but thats probably my systems fault . still, who knows when some bored soul will clean it up? despite any setbacks, thanks.
 
Old 11-13-2003, 07:26 PM   #50
jhorvath
Member
 
Registered: Sep 2002
Location: OH, USA
Distribution: 2.6.16-1.2096_FC5 #1
Posts: 245

Rep: Reputation: 30
more like -- horrendously built

probably it can't find your SDL libraries ? (depending on the errors)

i was in so much a hurry that i didn't even use but 4 functions (including main()) talk about repetitiveness

Last edited by jhorvath; 11-13-2003 at 07:28 PM.
 
Old 11-13-2003, 07:32 PM   #51
LavaDevil94
LQ Guru
 
Registered: Jul 2003
Distribution: Gentoo 2004.2: Who needs exmmpkg when you have emerge?
Posts: 1,795

Rep: Reputation: 47
nothing to do with sdl, just undeclared functions. thats probably just my gcc, though (2.96).
 
Old 11-13-2003, 07:33 PM   #52
jhorvath
Member
 
Registered: Sep 2002
Location: OH, USA
Distribution: 2.6.16-1.2096_FC5 #1
Posts: 245

Rep: Reputation: 30
ahh...i see, i compiled on gcc-3.2 (i think) with no errors? with -Wall as well... i think i left a pre-built one in the pong dir ...it probably doesn't work for you though eh?
 
Old 11-14-2003, 04:54 AM   #53
ssobeht
Member
 
Registered: Oct 2003
Distribution: Debian Sarge
Posts: 207

Rep: Reputation: 30
i haven't received the pong game src yet... i remember u my mail: mafiak@telefonica.net
I think that using premade game engines would not be a good idea. I think that it'd be more educating to create our own sidescroller engine (using SDL, we don't have to reinvent the wheel of course...) .

Windoze Burner, last night I starte to make the pics, and it's good for my Gimp learning. The first level pics might be aready for monday.

Cya guys!!!
 
Old 11-14-2003, 07:10 AM   #54
WindowsBurner
Member
 
Registered: Nov 2003
Location: In chaos
Distribution: OpenSuse
Posts: 293

Original Poster
Rep: Reputation: 30
Well thats good ssobeht LavaDevils sister his working on them to.
So you don't have to worry as much

Will you be free on sunday? I'm almost positive I will be.
Oh and MSN cannot talk with AIM.
But if you get something that can talk with aim then thats how we'll meet on sunday.

WindowsBurner out.
 
Old 11-14-2003, 04:29 PM   #55
jhorvath
Member
 
Registered: Sep 2002
Location: OH, USA
Distribution: 2.6.16-1.2096_FC5 #1
Posts: 245

Rep: Reputation: 30
sorry ssobeht,

i accidentally sent it to seidren

..wasn't paying attention when i grabbed the address i'll send it on saturday, k, not at my comp today....
 
Old 11-14-2003, 04:45 PM   #56
jhorvath
Member
 
Registered: Sep 2002
Location: OH, USA
Distribution: 2.6.16-1.2096_FC5 #1
Posts: 245

Rep: Reputation: 30
and in case anyone is intersted in fixing some things with that pong game (aside from rewriting it )

...i believe in order to stop the ball from moving 'into' the paddles when it's on a trajectory to hit the paddle, all the while using a random speed....(someone may also wish to completely randomize the speed and 'angle' as well )... if you check the speed of the ball (ball_dirx) before actually adding it to r_ball.x for that frame.. and make sure that 'if r_ball.x is less than ball_dirx (number of pixels) from the paddle' only increment r_ball.x by just enough to align the edge (right or left, depending on which paddle is going to receive the impact), to the edge of the paddle, it should allow for seamless contact to appear between the ball and said paddle, without ever going 'into' it like it does now..

....was that confusing?

Last edited by jhorvath; 11-14-2003 at 06:09 PM.
 
Old 11-14-2003, 04:48 PM   #57
ssobeht
Member
 
Registered: Oct 2003
Distribution: Debian Sarge
Posts: 207

Rep: Reputation: 30
thanx
 
Old 11-14-2003, 05:03 PM   #58
WindowsBurner
Member
 
Registered: Nov 2003
Location: In chaos
Distribution: OpenSuse
Posts: 293

Original Poster
Rep: Reputation: 30
not confusing
 
Old 11-14-2003, 07:55 PM   #59
LavaDevil94
LQ Guru
 
Registered: Jul 2003
Distribution: Gentoo 2004.2: Who needs exmmpkg when you have emerge?
Posts: 1,795

Rep: Reputation: 47
jhorvath, do you think you could send me that pong src again? i just did a system upgrade, at the cost of wiping out all of my data. oh well . my email is junkm@riversdell.com
thanks.
 
Old 11-14-2003, 10:54 PM   #60
gabebster
Member
 
Registered: Jun 2003
Location: Oklahoma
Distribution: Gentoo
Posts: 117

Rep: Reputation: 15
jhorvath could I get a copy of the pong src code also, gabebster@hotmail.com
thanks

gabebster
 
  


Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off



Similar Threads
Thread Thread Starter Forum Replies Last Post
Should I open source my game now? cyb0rg777 Programming 8 10-22-2005 05:49 PM
I want to do a open source project coolguy_iiit Programming 11 04-29-2005 03:47 PM
Is a serious Open Source game possible? Mega Man X Linux - Games 5 09-26-2004 09:50 AM
Help me find an open-source project Creep Programming 4 11-16-2003 10:05 PM
goal of open source project mcd Linux - General 1 09-04-2003 10:03 PM

LinuxQuestions.org > Forums > Linux Forums > Linux - Software > Linux - Games

All times are GMT -5. The time now is 07:55 AM.

Main Menu
Advertisement
My LQ
Write for LQ
LinuxQuestions.org is looking for people interested in writing Editorials, Articles, Reviews, and more. If you'd like to contribute content, let us know.
Main Menu
Syndicate
RSS1  Latest Threads
RSS1  LQ News
Twitter: @linuxquestions
Open Source Consulting | Domain Registration