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I would love to help, and I have a period everyday to do this kind of stuff, e-mail me at hiboy13@hotmail.com with what you need me to do, and ill do the best I can. I have some friends that are really good at programming that could help as well. Get in touch soon, though I know your busy, I'd like to take some work off your back.
Distribution: Gentoo 2004.2: Who needs exmmpkg when you have emerge?
Posts: 1,795
Rep:
dont worry, he answers emails a lot . anyhoo, did you try precompiled binaries for the gamedev kits, windozeburner? btw, it looks like this code crusader is... well you could compare it to vc++, except it supports lots more languages. but one bad (and very bad thing) thing: it costs money. 84$ to be precise (thats for the personal edition). not only that, they use the single-user licensing system, like m$. AND to distribute the applications you need the professional edition, and that costs ? (im sure it would cost way more then the personal edition). so i dont really think its worth the look, unless you have around $100 on you.
Distribution: Gentoo 2004.2: Who needs exmmpkg when you have emerge?
Posts: 1,795
Rep:
thanks jhorvath for the pong src. badly built it may be, and it doesnt compile on my system, but thats probably my systems fault . still, who knows when some bored soul will clean it up? despite any setbacks, thanks.
ahh...i see, i compiled on gcc-3.2 (i think) with no errors? with -Wall as well... i think i left a pre-built one in the pong dir ...it probably doesn't work for you though eh?
i haven't received the pong game src yet... i remember u my mail: mafiak@telefonica.net
I think that using premade game engines would not be a good idea. I think that it'd be more educating to create our own sidescroller engine (using SDL, we don't have to reinvent the wheel of course...) .
Windoze Burner, last night I starte to make the pics, and it's good for my Gimp learning. The first level pics might be aready for monday.
Well thats good ssobeht LavaDevils sister his working on them to.
So you don't have to worry as much
Will you be free on sunday? I'm almost positive I will be.
Oh and MSN cannot talk with AIM.
But if you get something that can talk with aim then thats how we'll meet on sunday.
and in case anyone is intersted in fixing some things with that pong game (aside from rewriting it )
...i believe in order to stop the ball from moving 'into' the paddles when it's on a trajectory to hit the paddle, all the while using a random speed....(someone may also wish to completely randomize the speed and 'angle' as well )... if you check the speed of the ball (ball_dirx) before actually adding it to r_ball.x for that frame.. and make sure that 'if r_ball.x is less than ball_dirx (number of pixels) from the paddle' only increment r_ball.x by just enough to align the edge (right or left, depending on which paddle is going to receive the impact), to the edge of the paddle, it should allow for seamless contact to appear between the ball and said paddle, without ever going 'into' it like it does now..
Distribution: Gentoo 2004.2: Who needs exmmpkg when you have emerge?
Posts: 1,795
Rep:
jhorvath, do you think you could send me that pong src again? i just did a system upgrade, at the cost of wiping out all of my data. oh well . my email is junkm@riversdell.com
thanks.
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