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Old 01-03-2006, 12:34 AM   #1
ateam
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Registered: Jul 2004
Location: The State of Confusion
Distribution: Slackware
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Nexuiz "Video modes failed" on Slack 10.2


I'm running the current branch of the latest Slackware 10.2 branch with kernel 2.4.32 and sdl version 1.2.9. When installing Nexuiz via the loki installer (http://www.liflg.org/?catid=6&gameid=64), I get the following error when running the `nexuiz` launch script:

Code:
Nexuiz Linux 12:46:22 Sep 11 2005
Trying to load library... "libz.so.1" - loaded.
Compressed files support enabled
Added packfile ./data/data20050905-full.pk3 (2624 files)
Console initialized.
Playing registered version.
Initializing client
Trying to load library... "libvorbis.so.0" - loaded.
Trying to load library... "libvorbisfile.so.3" - loaded.
Ogg Vorbis support enabled
couldn't exec config.cfg
couldn't exec autoexec.cfg
0 demo(s) in loop
No demos listed with startdemos
Starting video system
Video: fullscreen 1024x768x32
Linked against SDL version 1.2.8
Using SDL library version 1.2.9
Unable to load GL driver "(null)": Could not load OpenGL library
Desired video mode fail, trying fallbacks...
Video: fullscreen 1024x768x16
Linked against SDL version 1.2.8
Using SDL library version 1.2.9
Unable to load GL driver "(null)": Could not load OpenGL library
Video: fullscreen 640x480x16
Linked against SDL version 1.2.8
Using SDL library version 1.2.9
Unable to load GL driver "(null)": Could not load OpenGL library
Video: window 640x480x16
Linked against SDL version 1.2.8
Using SDL library version 1.2.9
Unable to load GL driver "(null)": Could not load OpenGL library
Quake Error: Video modes failed
The loki guys suggested that in this situation, people use:

Code:
LD_PRELOAD=/home/ateam/games/pc/nexuiz/lib/libSDL-1.2.so.0 ./nexuiz
This, however, returns the same error as before.

An `ldd` of the nexuiz-sdl binary in the game directory shows:

Code:
        libm.so.6 => /lib/libm.so.6 (0x40032000)
        libdl.so.2 => /lib/libdl.so.2 (0x40055000)
        libSDL-1.2.so.0 => /usr/lib/libSDL-1.2.so.0 (0x4005a000)
        libpthread.so.0 => /lib/libpthread.so.0 (0x400d9000)
        libc.so.6 => /lib/libc.so.6 (0x4012c000)
        /lib/ld-linux.so.2 (0x40000000)
        libstdc++.so.5 => /usr/lib/./libstdc++.so.5 (0x4025a000)
        libX11.so.6 => /usr/X11R6/lib/libX11.so.6 (0x40312000)
        libXext.so.6 => /usr/X11R6/lib/libXext.so.6 (0x403dd000)
        libgcc_s.so.1 => /usr/lib/./libgcc_s.so.1 (0x403eb000)
No strange TLS libraries are trying to be used, as some suspected because of Slackware's somewhat recent introduction to them.

Does anyone have any ideas what could be cuasing this problem? Thanks in advance!
 
Old 01-05-2006, 07:30 AM   #2
shadowhunter
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Registered: Aug 2003
Location: Belgium
Distribution: Slackware 10.2 + FRG + 2.6.15
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You have permissions for direct rendering?
check it with glxinfo | grep direct.

Geert.
 
Old 01-05-2006, 12:44 PM   #3
ateam
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Registered: Jul 2004
Location: The State of Confusion
Distribution: Slackware
Posts: 32

Original Poster
Rep: Reputation: 15
I play several other 3D games, so yes, `glxinfo | grep direct` returns:

Code:
direct rendering: Yes
Thanks, but doesn anybody else have any ideas?
 
  


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