grinding (google play app) with hundred of thousands of accounts at the same time
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grinding (google play app) with hundred of thousands of accounts at the same time
I want to automate gameplay on multiple accounts on one system that I have total control of, think grinding ok. I want to set up as many windows that are running the game as possible, but the catch is that as far as I know, I am limited by resources such as ram and cpu. I want to setup and run hundreds of thousands of the windows~(200000) (using google cloud( as I think it is the most economic solution)). Anyway, I'm thinking I'll use a general startup script to download a program that will let me 'puppet' and supervise these occurrences, then download the app and from there I will log the accounts on, and the grinding proceeds from there. This is more than one question though. What I want to know is what's the best operating to run the android app on? I can either run multiple windows of the game on only a few desktops/virtualMachines/Instances with high resources, or I can run more of the light operating systems with less windows. I'm trying to save as much money as possible here.
It's a light weight app, and I'll run it straight from a cli if I can/have to, even though that would probably require me to learn code, which I really don't know much about. The smaller the resource demands the better, as this means that I can run more account occurrences. It's a one frame at a time game, where you gotta click on your next move to bring up the next screen. That's why I like macros, and also because I have the skill set to use those. But I am worried the gui will be too much for the system resources, and another possible issue is that with the macro program I use, it needs to see the actual window to trigger the reaction, and click in a certain area. Can't do that with windows covering up other windows.. Which brings me to my next question, how can I find pictures of certain parts of the game to create my if statements? Or if I'm to create a script, how can I find the code that would trigger the proper response. I say this because I have a certain quota to meet in a given time frame, and I want to have the triggers accounted for before I execute my plan in order to meet my quota. But basically I have a decent amount of time to think about this and prepare my system setup (I could probably wait til next year) but, my time frame to execute and complete the operation is limited to ~60 hours. The game play itself is very, very simple. The main grind is point and click, and essentially it's one task repeated over and over. I don't think this is a hard task, I'm seriously under skilled and uneducated. So I'm interested to hear what you guys think, and I'm sure I'll get good responses and feedback.
So you want to become something like a World of Warcraft gold farmer? Only for some Android game?
Do tell me what Android game this is, so that I can recommend that no-one plays it ever.
Also, I don't think running hundreds of thousands of OpenGL-backed games on Google Cloud, capturing their displays in real-time, and then running real-time machine-vision algorithms on them, is as technically or monetarily feasible as you think.
You're right, but this is more a project for shits and giggles. To recommend that no one play it isn't necessarily bad news, this is really just a hobby project, for some bunk app I found in the app store. I've thought about this a little more, and I guess my real question is, what is the smallest operating system that I can run that will run this app (reliably)? I've ran it with 512 mb of ram on an android emulator, but the emulator doesn't let me rub it lower than that, and I just feel like there's a lot of unnecessary baggage in that. Could/should I build out an operating system that's built to specifically only run that one app? I mean I don't know how to do this, but I'm willing to learn. And since I in theory only need one app, it probably wouldn't take that long, right? I really have a feeling this project isn't as hard as I'm making it out to be. I was thinking of using a tiny core build to do this. i'm really not doing this for money, but it's more in the name of recreation.
But if anyone has a step by step guide, I do well at reading directions in that format. I'm not asking anybody to create any software for me, or anything like that. I would be more than grateful to compensate, but at this time I'm broke, so it's not that easy.
But yea, smallest operating system possible.
If all goes as planned, I will report back with results, and I bet someone will get a chuckle from it.
The game play is very primitive, so as far as processing graphics goes, that's not really an issue, I think. Thank about how pokemon plays, it's stuff like that, just doing the same battle over and over.
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