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Old 08-02-2005, 02:57 PM   #31
tuxdev
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It is faster because on my old Pentium 166 MMX computer, the OpenGL and stuff in zsnes runs at about 5 frames per second, while snes9x runs reasonably at about 25 fps.
 
Old 08-02-2005, 03:28 PM   #32
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Ah, so on a computer with a reasonable graphics card and normal processor zsnes is probably faster.
Good to know snes9x is better on old computers, I'll start recommending that for lower end ones.
Thanks.
 
Old 08-04-2005, 09:05 PM   #33
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Quote:
Originally posted by Megaman X
Again, for gaming, WinXP all the way ^_^. The only reason I would use Linux as a gaming box is:

- I will run only emulators (such as Mame, Snes, Nes, etc) or
- The games I play have native Linux ports, such as Enemy Territory, Unreal and Nevewinter Nights.

I don't want to discourage you, but I found gaming in Linux not worth the hassle. I'm moving back to use Windows as my primary desktop OS(not only for gaming, but also Internet bank, DirectX programming, Java Programming and 3D modeling), Linux/BSD as my server(web, mail, ftp, file, printer) and Ubuntu or Slackware on my old Laptop.
Noooooo, Megaman!!!

Long time no see :P

But yeah, I hear you loud and clear about the gaming thing. I just have a seperate WinXP box for my gaming. It's sexy =D.

Wish I had found this thread earlier, I'm a big fan of emulation, but I think Megaman and you guys tore it up pretty good without me.
 
Old 08-05-2005, 08:35 PM   #34
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not sure who you're referring to, but on my POS 500 Mhz P3 with FC4 snes9x and snes9express GUI front end run just as well as a SNES game. In fact, w/ the the joypads I bought at best buy it seems like I"m playing a good ol' fashioned SNES. "Now you're playing with super power" (anyone remember those ads...)
 
Old 08-16-2005, 10:04 PM   #35
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I am running debian ppc and i want to play snes9express with 2 players but i only have 1 usb slot. This is being used for a psx to usb adapter and i can play with the controller fine, but i want to use the keyboard as the second player. when the adapter is not in use, the devices that it finds are /dev/js0 and /dev/js1 and when i try to configure the buttons mappings, first player (js0) says no such device and 2nd player says joystick driver too old. When i use my adapter it still says its /dev/js0 and i am able to configure the button maps. I tried switching the 2nd player to /dev/input/event0,1,2,and 3 and it always says joystick drivers too old. i dont understand this because it uses the keyboard as /dev/js0 when the adapter is not plugged in.
Oh yeah, also when i load a rom it automaticaly goes to fullscreen and it runs fine but after a while the screen goes dim because the mouse is not moving and it thinks the computer is idle and when i wiggle the mouse or press a key to restore brightness the rom image slides off of the screen and i am left with a black screen. when i bring it to the normal small screen it runs fine but when i stretch it my fps drops greatly (more for the larger screen size) and when i press ctl(or alt, not sure whick 1) + enter to go back to fill screen the image is off to the left and i only get the right half of the screen.
and im not sure if it matters but i have debian running on an apple ibook g3

Last edited by Philips; 08-16-2005 at 10:06 PM.
 
Old 08-17-2005, 10:40 PM   #36
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what happens if you use a usb hub to connect more than one joypad to the computer?
 
Old 08-28-2005, 01:01 AM   #37
Philips
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i dont know, i only have a converter that allows one controller input

http://www.radioshack.com/images/Pro.../26/26-304.jpg
 
Old 10-09-2005, 10:50 AM   #38
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For the idle mouse problem. try disabling xscreensaver or xlockmore or whatever is running in the background that makes that happen. If the adapter makes /dev/js0, then it should be possible to tell snes9x which player that is associated with. Keyboard is always player 1. Try to run it from the command line without using snes9express.
 
Old 10-18-2005, 02:44 PM   #39
Mega Man X
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Hey guys . Long time to no see most of you. Nice to see you still sticking at LQ.org and Linux . I'm still here, trying out the new Ubuntu Breezy . Sorry that I've been away from the Games section for a while. Been gaming very little lately. Life got bored after finishing Doom 3 and HL2, but with Quake 4 and Fear coming out, you bet I will be calling sick at my work for a while

@ Philips

There's a little application called joy2key that allows you to map your joypad/stick buttons to your keyboard. It maybe could help you to by pass this issue, for example: map Player 1 keyboard keys to joypad and use keyboard as player two. Check it out:

http://interreality.org/~tetron/technology/joy2key/

I've never used that kind of utility in Linux, but I used a similar one in Windows, called joytokey. If it works as well as the Windows equivalent, then you should even be able to map your joypad analogs to work as a mouse device... in the case you are lazy or want to create a media box with Linux, it should be very handy I guess

Good luck!

Last edited by Mega Man X; 10-18-2005 at 02:46 PM.
 
Old 10-18-2005, 02:57 PM   #40
tuxdev
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very cool. have you played the games of your namesake lately?
 
Old 10-18-2005, 03:15 PM   #41
Mega Man X
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Hi tuxdev . Nah, the last game I played fully and enjoyed a lot was the PC version of GTA - San Andreas. That game had very annoying things, but was so much fun. For example:

1 - You are speeding in a highway, the police is chasing you, you use the "look-behind" key and see the police catching up. When you release the look behind key and the camera turns forward again, 90% of the time, the brilliant engine randomly and magically places vehicles (or not) in front of you. While not a big deal, it makes the player lose a lot of immersion.

2 - The game loads all the time the same map. Take for example, you are dating a girlfriend and she gives you the keys of her car. You then take a spin around your block and when you come back to your girlfriends house, a copy of the car is parked in front of her house. The game simply does not check for those conditions.... sad...

Still, the great story and celebrities such as Samuel L Jackson making the voice of the cop Tenpenny surpass those issues. And man, great missions, from dating to stealing banks or stealthy breaking in homes or kidnapping peoples . The packing done for the PC-DVD rom version is an state-of-art game. It came with a neat guide book with detailed maps, places to eat, get tattoo, pubs, restaurants, even a brief story of the town and the current economy is described in there. Sound track is amazing and if you don't like, you can use your customs tracks

I hope the next gens of GTA games will come PC-only, not only because GTA started on the PC's (and had multiplayer support, mind you), but because the developers should not need to worry about limitations as the PS2 had when this game was originally developed. That's very unlikely to happen though .

Now I've not played 2D games for a long while. I am really looking thinking to try out some massive RPG's, someday in the future. Mega Man X games, I have not played for ages. I'm waiting for the Mega Man X collection port for the Xbox, but I am not too confident that would happen :\. Crossing fingers though '

Ouch, sorry for the long message. Felt like writing today

Last edited by Mega Man X; 10-18-2005 at 03:19 PM.
 
Old 10-18-2005, 03:42 PM   #42
tuxdev
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You could always, erm, emulate them. Megaman Zero is a part of the Megaman X universe too...
 
Old 10-18-2005, 03:45 PM   #43
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That's true. I loved Megaman Zero for the GBA. Many Megaman and Zero fans didn't like that much because of the new "style" that Capcom adopted for those games. I loved, but I've found it to be a bit more "difficult" then other Megaman games. Guess I start to be old and my fingers are not fast enough to be synchronized with the buttons
 
Old 10-18-2005, 03:52 PM   #44
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I cared way more that I could use the Z-Saber than any style differences. It would have been nice if they used the old style for Original Zero though.
 
Old 10-21-2005, 01:38 PM   #45
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Regarding controllers, it is VERY VERY EASY to create an adapter that makes your X-Box controller work on a PC. Why? Because the x-box basically uses glitzy USB ports for its controller. I initially did this because I got a free X-Box controller in a Halo tournament, but owned no X-Box. This is what I did: http://www.llamma.com/xbox/Mods/xbox..._to_pc_usb.htm (easier than explaining myself, and the pictures make it easier for those anyone who doesn't fidget with electronics on a regular basis). There are great Windows drivers for it out there, but I'm less sure about Linux drivers.


Also, a lot more info on X-box and PC's (specifically linux) can be found here: http://www.xbox-linux.org and more on usb at http://www.xbox-linux.org/wiki/Xbox_Linux_USB_HOWTO

For NES, check out http://www.joystiq.com/entry/7817137582525561/

Last edited by Bremsstrahlung; 10-21-2005 at 01:39 PM.
 
  


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