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kosh42 05-24-2004 01:53 PM

3D Problems...
 
Right... I'm slowly getting this Linux thing sorted, but have now hit a new problem... I'm running Fedora Core 1, kernel 2.4.22-1.2188 and my 3D performance is pants :confused: I'm running an Athlon XP 1700+ with an ATI Radeon 7500 based 3D card, so am used to some half decent graphics in Windows...

I've searched the board and here are a few bits that may help:

GLXgears:
Code:

299 frames in 5.0 seconds = 59.800 FPS
343 frames in 5.0 seconds = 68.600 FPS
342 frames in 5.0 seconds = 68.400 FPS
349 frames in 5.0 seconds = 69.800 FPS
383 frames in 5.0 seconds = 76.600 FPS
322 frames in 5.0 seconds = 64.400 FPS

GLXinfo:
Code:

name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
client glx vendor string: SGI
client glx version string: 1.2
client glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
GLX extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
OpenGL vendor string: Tungsten Graphics, Inc.
OpenGL renderer string: Mesa DRI Radeon 20020611 AGP 1x x86/MMX/3DNow!/SSE TCL
OpenGL version string: 1.2 Mesa 4.0.4
OpenGL extensions:
    GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture,
    GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
    GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
    GL_ARB_transpose_matrix, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
    GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
    GL_EXT_clip_volume_hint, GL_EXT_convolution, GL_EXT_compiled_vertex_array,
    GL_EXT_histogram, GL_EXT_packed_pixels, GL_EXT_polygon_offset,
    GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_texture3D,
    GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
    GL_EXT_texture_object, GL_EXT_texture_lod_bias, GL_EXT_vertex_array,
    GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_MESA_window_pos,
    GL_NV_blend_square, GL_NV_texgen_reflection, GL_SGI_color_matrix,
    GL_SGI_color_table, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp
glu version: 1.3
glu extensions:
    GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
 
  visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x23 24 tc  0 24  0 r  .  .  8  8  8  8  0 24  0  0  0  0  0  0 0 None
0x24 24 tc  0 24  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0x25 24 tc  0 24  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  0 0 Slow
0x26 24 tc  0 24  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow
0x27 24 tc  0 24  0 r  y  .  8  8  8  8  0 24  0  0  0  0  0  0 0 None
0x28 24 tc  0 24  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0x29 24 tc  0 24  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  0 0 Slow
0x2a 24 tc  0 24  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow
0x2b 24 dc  0 24  0 r  .  .  8  8  8  8  0 24  0  0  0  0  0  0 0 None
0x2c 24 dc  0 24  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0x2d 24 dc  0 24  0 r  .  .  8  8  8  8  0 24  0 16 16 16 16  0 0 Slow
0x2e 24 dc  0 24  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow
0x2f 24 dc  0 24  0 r  y  .  8  8  8  8  0 24  0  0  0  0  0  0 0 None
0x30 24 dc  0 24  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0x31 24 dc  0 24  0 r  y  .  8  8  8  8  0 24  0 16 16 16 16  0 0 Slow
0x32 24 dc  0 24  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow

Tuxracer's frame rate seems OK but the shadows don't render correctly. And UT2004 demo is awful... It has random polygons in the centre of the screen, the options screen is unreadable, and the actual game is probably running about 1 fps :eek:

It also kick this out on the comand line:
Code:

Xlib:  extension "XiG-SUNDRY-NONSTANDARD" missing on display ":0.0".
Xlib:  extension "XiG-SUNDRY-NONSTANDARD" missing on display ":0.0".
Xlib:  extension "XiG-SUNDRY-NONSTANDARD" missing on display ":0.0".

Any help would be greatly appreciated... I need to prove Linux can do everything Micro$oft can before the other half lets me delete Windows ;)

Cheers,

Tim the noob
:newbie:

nhs 05-24-2004 02:57 PM

This is certainly wierd however the Direct Rendering: Yes indicates that you do have a 3D driver loaded. Probably the wrong driver. Try downloading and installing the ATI radeon fglrx driver (I think its available from their website). You will need the kernel sources to be in /usr/src/linux first. If memory serves then you need to use "rpm -i --force" to install the driver. This is what worked for my brother's Radeon. By the way after installing the Radeon would only work correctly after a reboot.

LavaDevil94 05-24-2004 03:38 PM

Im afraid he cant use the fglrx module because the drivers only support Radeon 8500 and higher. Try uninstalling Mesa3D, you can find it in your package database. If that doesnt work, read this:
http://icculus.org/lgfaq
Im not sure if it has anything pertaining to your specific problem, but its a good resource nonetheless :D. Scroll down to the video section.

vectordrake 05-24-2004 09:50 PM

Could you post the part of your /etc/X11/XF86Config-4 file that talks about the vid card's driver?
That would be
Code:

Section  "Device"

kosh42 05-25-2004 02:02 PM

What's the -4 about? I just have /etc/X11/XF86Config... Bit's I think are helpful are:

Code:

Section "Module"
Load  "dbe"
Load  "extmod"
Load  "fbdevhw"
Load  "glx"
Load  "record"
Load  "freetype"
Load  "type1"
Load  "dri"

EndSection

Section "Device"
        Identifier  "Videocard0"
        Driver      "radeon"
        VendorName  "Videocard vendor"
        BoardName  "ATI Radeon 7500"
EndSection

The Mesa 3D driver is the one I think is running...

Cheers for the help,

Tim

kosh42 05-25-2004 02:03 PM

PS - Tryed the UT 2003 demo on the off change... Random polygons are even worse :-/

Tim


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